As any prominent prize-giving event approaches, you'll find a clamor to include additional classifications to acknowledge unsung work and fill the spirits of followers dedicated to specific genres.
Another commentator has already made advocating for terror-themed awards. It would be amazing. So would tabletop games, representing a passionate advocate's mission. But they will have to forgive me for pushing forward since similar to dedicated enthusiasts, I possess a compelling case supporting my request remains most pressing above others. This is the request: There should be an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. It's understandable that film award organizations don’t do it. However, it represents an essential concession for the industry of interactive entertainment, which are so diverse they hardly constitute a single creative category.
To recognize the complete range of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories actually cover many game types, allowing placement accommodating various experiences.
Different situation exists for logic-based experiences. No suitable classification appears for their placement. Examine these examples from recent excellent titles, all very different: structural challenges of one title, fast-paced pattern recognition of another game, engaging interpersonal challenges of a third title. Where could they possibly go among existing types? Unfortunately, nowhere.
Acknowledgment Issues
There are dozens of brilliant puzzle games published annually without proper recognition during gaming ceremonies, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.
- An iconic brain-teaser wasn’t nominated for anything that year
- A different innovative game was excluded in 2019
- Popular arranging title received no acknowledgment that year
- Only a few logic titles barely qualified for independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, but the art in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences worldwide and have been for many years.
The iconic tile-matching title competes with popular creative games for the title of most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, while interacting across multiple categories.
The Solution and Justification
Logic titles wouldn't face that issue. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude so many good games out.
And to reiterate, these include experiences that otherwise have no home in important events. Logic title developers are working at the challenging frontier of video game design, producing among the purest expressions within interactive entertainment. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.